Parkour final

Here is my final refined version of the parkour animation. I've really learned a lot with this one, especially that things can always be pushed a lot further even if everything seems to be working well. I can't say that what I have now is perfect, I can already see things to change, but there is a big difference from what I had in the beginning. With a lot of help from my peers and my mentor I was able to change many things, speed up some parts here and there, remove a few frames and mostly rework a lot of the timing issues that I had.

There was a lot of frustration trying to effectively use the provided rig, especially in the spine area. We could animate either in FK or IK mode, and FK was my chosen option. The problem was that I had to counter animate those spine controls most of the time for them to look right. I also struggled a lot to get some good overlap into the spine. I guess that I'll be used to it with more practice.

For my next animation, the dance move, I've already started some posing tests. We're animating a character with arms this time!!! A lot of fun coming but lots of hard time too.
I wanted to try the IK spine but my first experiments with it convinced me to stay with FK.
There's a lot of work on the way, I hope that I'll get through it all :)

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