Showing posts with label 11 Second Club. Show all posts
Showing posts with label 11 Second Club. Show all posts

29/02/2008

11second club February final entry

Hi there, I've finally managed to finish my February animation. A bit challenging but fun as well. I've learned a couple of new tricks, so I really hope I'll use them on my future works.




12/02/2008

11 seconds club old animation

I haven't submitted anything since my last participation in september. I was working on the october contest, finished it but couldn't render it in time.
Here is how it looked like.

08/10/2007

11 second club october blocking pass

Hi there, I've got some free time so i decided to go for this monthly competition at the 11secondclub. Here is my first blocking pass. I ll be using the same rig as in my last month s entry.


my september entry to the 11 second club



Hello, it's me again. I haven t posted anything recently, due to my return to uni. Yeah, there is a lot of work coming, and I will be posting as much as I can here. Here is my september entry to the 11 second club. That was my first experiment with 3d acting. A very funny project, you can read all the feedbacks in here

27/09/2007

Arcs in animation

It's been a while I haven't touched to my blolg, so here I am. The 11 second club animation contest will end in 3 days and I still have a lot to polish. For those of you who might be interested you can see the work in progress through this link
To come back to the reason I'm writing these notes today, I have to say that as a learning animator, I think that I understand now the true importance of using arcs in your animation. I've been reading it for a while, but I just thought that having my animated arms and legs doing arcs like movements would be enough to get a descent animation..... and of course I couldn t be more wrong!! Unless you want to animate a mechanical gadget EVERYTHING in your animation which is moving should describe arc like trajectories if you want to get a natural and organic feel. That was my advice of the day, here is a quick link talking about those animation principles that are really important for every animator

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