17/08/2009

Class 107



This week we've had to use a new character and make it behave like a squirrel, and for that we have to concentrate even more on overlapping actions, timing and arcs.
The pendulum assignment wasn't my greatest piece of work but fortunately this one seems a bit easier so I'll try to catch up!

12/08/2009

Week 6 Pendulum Revision

I have to admit that everything is getting harder and harder. Loads of work every week and a full time job are a real challenge to overcome. But.... I will get there!
I've had the video critique from my mentor for this assignment, and the overall message for me was that it was overcomplicated, especially for the second half of the animation. So for this week's advice I'll have to remember to keep things simple.




05/08/2009

Class 106 pendulum first pass animation



This week was about understanding overlaping action and the assignement was to animate a pendulum moving around and apply the overlaping on the pendulum joints.

03/08/2009

Class 105 Final



With this one I really had the opportunity to experiment with spacing. I discovered that one of the key elements to have in a good animation is the diversity in the timing and spacing.
Having an animated object moving to fast or too slow from the beginning to the end will probably make it feel boring. Having some texture in the spacing subconsciously adds a lot of appeal to an animation.
To illustrate all that crazy talk you can have a look at my animation where the ball starts with a slow jump, then accelerates in the roller coaster, decelerates on air and accelerates again when it gets hit by the rotating bar. I can't pretend that this is a perfect animation but I think that it looks much more appealing than the previous video where the ball has a more even spacing.

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